LottieFiles and Rive serve the growing demand for performant web and mobile animations, but they take distinctly different approaches. LottieFiles focuses on the Lottie format with a mature ecosystem of plugins, libraries, and After Effects integration. Rive builds animations with real-time state machines that respond to user input without requiring code.
LottieFiles has established itself as the go-to platform for vector animations that load fast and scale cleanly across devices. The platform centers on the Lottie format, an open-source JSON-based animation file that Airbnb originally developed. Designers export animations from After Effects using the Bodymovin plugin, then use LottieFiles to preview, test, and optimize before deployment.
The platform includes an extensive library of free and premium animations that teams can customize and implement immediately. Integrations span the design and development workflow with plugins for Figma, Adobe XD, and major development frameworks. LottieFiles appeals to teams already invested in the Adobe ecosystem who want a straightforward path from After Effects to production.
Rive takes a different approach by building animation and interactivity into a single real-time editor. The platform's state machine system lets designers create animations that respond to user input, scroll position, or gameplay events without writing code. Designers work directly in the Rive editor rather than exporting from external tools, which speeds up iteration and reduces file handoff friction.
The real-time renderer shows exactly how animations will perform in production, and the format supports skeletal animation with inverse kinematics for character work. Rive targets teams building apps and games where animations need to react dynamically to user behavior. The platform exports to multiple runtimes including Flutter, React, Unity, and native iOS and Android, making it practical for cross-platform development.
After Effects integration via Bodymovin plugin, imports from design tools
Native editor with timeline, bones, and mesh deformation built in
Playback controls via API, basic parameter manipulation
Visual state machines with input triggers, nested artboards, blend trees
Extensive marketplace with thousands of free and premium animations
Growing community library, smaller selection
JSON format typically produces very small files
Binary runtime format optimized for size and performance
Web, iOS, Android, React Native via Lottie players
Web, iOS, Android, Flutter, Unity, Unreal, React Native
Plugins for After Effects, Figma, Adobe XD, Webflow
Direct runtime integration, exports to game engines
Both platforms offer capable free tiers for individual creators and small projects. LottieFiles pricing structure suits teams that need extensive asset libraries and design tool integrations. Rive's flat monthly rate makes sense for development teams that value interactive capabilities and cross-platform deployment.
LottieFiles and Rive solve related but distinct animation challenges. LottieFiles excels when you need a proven workflow from After Effects to production, particularly for marketing sites, mobile apps, and projects where designers already work in the Adobe suite. The massive animation library accelerates projects where custom animation isn't required, and the tooling integrations fit established design operations.
Rive makes more sense when animations need to respond intelligently to user input or gameplay. The state machine approach replaces animation code that developers would otherwise write and maintain, making it valuable for interactive products. Teams building games, fitness apps, onboarding flows, or any experience where animations change based on user behavior will find Rive's interactive model more efficient than triggering separate animation files through code. Choose based on whether you prioritize workflow continuity with existing tools or need animations that think for themselves.